1. Core Idea Each player chooses an element at the start of the SMP. Elements give unique abilities and slightly change how the player interacts with the world. This creates natural alliances and rivalries based on elemental strengths and weaknesses. 2. Elements & Abilities Element Passive Ability Active Ability Weakness / Counter Fire Burns mobs on touch Flame Blast (shoot a fireball) Weak against Water Water: Swim faster, breathe longer underwater Water strike (u summon a lightning strike) Weak against Earth (dirt/grass slows you) Earth Mine and break blocks faster Stone Shield (temporary defense) Weak against Air (knocked back easily) Air Jump higher & move slightly faster Wind Dash (uses the wind charge to movement) Weak against Fire (lava hazard)