Levels System Players start at level 1 Max level: (for example, 37) Each new level requires more XP (progressive system) XP is earned by: Killing players (heads drop) Submitting heads Heads System When a player is killed, their player head drops Players can submit the head by crouch-right-clicking it When submitted: Player gains XP The head is removed XP System XP required per level increases progressively Fully configurable in config.yml: XP per kill XP per head submission XP per level Spawner Unlock System Players can buy spawners via /spawnershop Spawners are locked by level Example: Level 1 → Pig spawner Level 5 → Chicken spawner Level 10 → Cow spawner If the player does not meet the level requirement, a configurable message is shown Spawner Shop GUI menu for spawners Each spawner shows: Price (requires Vault for economy) Required level Fully configurable in config.yml Additional Requirements Plugin must be lightweight and performant All values and messages should be configurable Support Vault economy Clear messages for players