Marketplace/Gameplay/Illegal Orbitals

Illegal Orbitals

minecraftFreev1.0.0

Description

Orbital Arsenal Plugin – Ultimate Mass Spawn Edition

Disposable Fishing-Rod–Triggered Mega Orbital Weapons

The Orbital Arsenal Plugin introduces a high-intensity orbital weapon system. Each fishing rod represents a single-use orbital strike. When cast and pulled, the rod breaks instantly, locks the target, and spawns ~300 entities or effects from orbital height.

All strikes deploy in a perfect circular formation, evenly distributing effects and entities across the radius. Pufferfish are immune to fall damage, and living entities behave naturally.

Acquisition

Orbital rods are distributed via commands:

/orbital give <player> <class>


Rules:

Rods are class-bound

Break after one use

Cannot be repaired, renamed, or stacked

Each rod triggers ~300 payloads

Activation Flow

Cast the rod at a target block.

Pull the rod.

Target location locks instantly.

Rod breaks.

Brief warning effects appear.

~300 payloads spawn simultaneously in a circular pattern from orbital height.

Global Mechanics

Single-use rods only

Mass spawn: ~300 entities/effects per strike

Circular deployment: no randomness

Living entities survive

Pufferfish immune to fall damage

Warning effects visually telegraph impact

Orbital Classes
Pufferfish Swarm

Class ID: pufferfish
Payload: 300 Living Pufferfish
Cooldown: None

A dense swarm of 300 living pufferfish drops in a circular formation. They survive the fall and inflate naturally when players approach, applying poison through vanilla mechanics.

Purpose:

Area denial

Biological chaos

Lag weapon

Crystal Detonation Ring

Class ID: crystal
Payload: 300 End Crystals

A dense ring of 300 end crystals detonates sequentially, collapsing inward to erase the circle’s center.

Purpose:

Massive burst damage

Zone deletion

Anti-group weapon

Thunder Cage Barrage

Class ID: thunder
Payload: 300 Lightning Strikes

300 lightning strikes spawn in a dense circular perimeter, forming an electric cage. Fire spreads and entities burn.

Purpose:

Area containment

Fire pressure

Visual intimidation

Anvil Guillotine Storm

Class ID: anvil
Payload: 300 Anvils

Timed waves of 300 anvils sweep the circular zone. Remaining stationary is fatal.

Purpose:

Durability destruction

Movement punishment

Precision execution

Dripstone Impalement Field

Class ID: dripstone
Payload: 300 Pointed Dripstone

A heavy rain of 300 pointed dripstones impales entities and permanently alters terrain.

Purpose:

Terrain denial

Chase prevention

Environmental hazard

Frost Lock Saturation

Class ID: frost
Payload: 300 Ice Blocks + Status Effects

Freezes terrain and slows all entities in the circle.

Purpose:

Crowd immobilization

Setup for follow-up strikes

Escape prevention

Gravity Slam Mass Drop

Class ID: gravity
Payload: 300 Levitation Pulses

Entities are lifted and slammed repeatedly.

Purpose:

Fall-damage execution

Anti-elytra control

Disorientation

Void Compression Field

Class ID: void
Payload: 300 Downward Teleports

Entities are repeatedly dragged downward, simulating crushing void pressure.

Purpose:

Armor-ignoring damage

Tank deletion

Spatial confusion

Wither Encirclement Swarm

Class ID: wither
Payload: 300 Wither Skeletons

A massive ring of hostile mobs attacks persistently.

Purpose:

Area containment

Resource exhaustion

Continuous threat

Time Suppression Saturation

Class ID: timehold
Payload: 300 Status Effect Pulses

Applies extreme slowness, mining fatigue, and weakness across the circle.

Purpose:

Total lockdown

Combat control

Guaranteed cleanup

Time Rewind Cataclysm

Class ID: timerewind
Payload: 300 Falling Blocks + Repeating Effects

The circle is hit with repeated sequences of falling blocks, simulating a “time rewind” loop where gravity keeps reasserting itself.

Purpose:

Punishes stationary targets

Chaos and panic

Armor and positioning destruction

Firestorm Ring

Class ID: firestorm
Payload: 300 Fireballs

300 fireballs spawn in a circular barrage, igniting terrain and setting entities ablaze.

Purpose:

Area denial with fire

Crowd damage

Visual spectacle

TNT Meteor Shower

Class ID: tntmeteor
Payload: 300 Primed TNT

A meteor storm of 300 primed TNT blocks falls in a circular pattern, exploding on impact.

Purpose:

Maximum destruction

Instant chaos

Terrain-altering payload

Design Intent

Each rod triggers extreme chaos

~300 payloads per strike, circular formation

Pufferfish immune to fall damage

Rods are single-use the fishing rods are auto on 1 dura

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Tristan ellis Waje

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Tristan ellis Waje

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downloads

Versionv1.0.0
Platformminecraft
Typepaper
Minecraft VersionMC 1.21
CategoryMinecraft Plugins > Gameplay
Published on09/02/2026
Last update21/04/2026
Free