Orbital Arsenal Plugin – Ultimate Mass Spawn Edition Disposable Fishing-Rod–Triggered Mega Orbital Weapons The Orbital Arsenal Plugin introduces a high-intensity orbital weapon system. Each fishing rod represents a single-use orbital strike. When cast and pulled, the rod breaks instantly, locks the target, and spawns ~300 entities or effects from orbital height. All strikes deploy in a perfect circular formation, evenly distributing effects and entities across the radius. Pufferfish are immune to fall damage, and living entities behave naturally. Acquisition Orbital rods are distributed via commands: /orbital give <player> <class> Rules: Rods are class-bound Break after one use Cannot be repaired, renamed, or stacked Each rod triggers ~300 payloads Activation Flow Cast the rod at a target block. Pull the rod. Target location locks instantly. Rod breaks. Brief warning effects appear. ~300 payloads spawn simultaneously in a circular pattern from orbital height. Global Mechanics Single-use rods only Mass spawn: ~300 entities/effects per strike Circular deployment: no randomness Living entities survive Pufferfish immune to fall damage Warning effects visually telegraph impact Orbital Classes Pufferfish Swarm Class ID: pufferfish Payload: 300 Living Pufferfish Cooldown: None A dense swarm of 300 living pufferfish drops in a circular formation. They survive the fall and inflate naturally when players approach, applying poison through vanilla mechanics. Purpose: Area denial Biological chaos Lag weapon Crystal Detonation Ring Class ID: crystal Payload: 300 End Crystals A dense ring of 300 end crystals detonates sequentially, collapsing inward to erase the circle’s center. Purpose: Massive burst damage Zone deletion Anti-group weapon Thunder Cage Barrage Class ID: thunder Payload: 300 Lightning Strikes 300 lightning strikes spawn in a dense circular perimeter, forming an electric cage. Fire spreads and entities burn. Purpose: Area containment Fire pressure Visual intimidation Anvil Guillotine Storm Class ID: anvil Payload: 300 Anvils Timed waves of 300 anvils sweep the circular zone. Remaining stationary is fatal. Purpose: Durability destruction Movement punishment Precision execution Dripstone Impalement Field Class ID: dripstone Payload: 300 Pointed Dripstone A heavy rain of 300 pointed dripstones impales entities and permanently alters terrain. Purpose: Terrain denial Chase prevention Environmental hazard Frost Lock Saturation Class ID: frost Payload: 300 Ice Blocks + Status Effects Freezes terrain and slows all entities in the circle. Purpose: Crowd immobilization Setup for follow-up strikes Escape prevention Gravity Slam Mass Drop Class ID: gravity Payload: 300 Levitation Pulses Entities are lifted and slammed repeatedly. Purpose: Fall-damage execution Anti-elytra control Disorientation Void Compression Field Class ID: void Payload: 300 Downward Teleports Entities are repeatedly dragged downward, simulating crushing void pressure. Purpose: Armor-ignoring damage Tank deletion Spatial confusion Wither Encirclement Swarm Class ID: wither Payload: 300 Wither Skeletons A massive ring of hostile mobs attacks persistently. Purpose: Area containment Resource exhaustion Continuous threat Time Suppression Saturation Class ID: timehold Payload: 300 Status Effect Pulses Applies extreme slowness, mining fatigue, and weakness across the circle. Purpose: Total lockdown Combat control Guaranteed cleanup Time Rewind Cataclysm Class ID: timerewind Payload: 300 Falling Blocks + Repeating Effects The circle is hit with repeated sequences of falling blocks, simulating a “time rewind” loop where gravity keeps reasserting itself. Purpose: Punishes stationary targets Chaos and panic Armor and positioning destruction Firestorm Ring Class ID: firestorm Payload: 300 Fireballs 300 fireballs spawn in a circular barrage, igniting terrain and setting entities ablaze. Purpose: Area denial with fire Crowd damage Visual spectacle TNT Meteor Shower Class ID: tntmeteor Payload: 300 Primed TNT A meteor storm of 300 primed TNT blocks falls in a circular pattern, exploding on impact. Purpose: Maximum destruction Instant chaos Terrain-altering payload Design Intent Each rod triggers extreme chaos ~300 payloads per strike, circular formation Pufferfish immune to fall damage Rods are single-use the fishing rods are auto on 1 dura