Marketplace/Gameplay/SC - Security Systems

SC - Security Systems

minecraftFreev1.0.0

Description

create a minecraft velocity plugin on the most modern velocity versio

πŸ›‘οΈ 1. SECURITY SYSTEMS β€” EXPANDED
Security must cover identity, transport, gameplay integrity, runtime integrity, and data.

πŸ” 1.1 Authentication & Identity Security
βœ”οΈ Unified Login Protection
Players may enter through:
Java Edition (Launcher)


Bedrock Edition (Console/Mobile/Win10)


VR Client forks (QuestCraft, Vivecraft, injected launchers)


Core Requirements
Validate that all incoming players have legitimate identity tokens


Prevent cracked/unsigned traffic


Prevent spoofing (UUID/IP/session)


πŸ”§ Recommended Components
Component
Purpose
Geyser + Floodgate
Enables Bedrock players to join a Java server; maps identities
Online Mode Enabled
Java users authenticated through Mojang/Microsoft
Skin Signature Validation
Prevent illegal skin/UUID spoofing
VR Client Fingerprinting
Detect Vivecraft/Questcraft metadata to prevent exploit masking

πŸ” Admin Authentication Hardening
Disable /op usage entirely after initial setup


Assign all permissions through a role system (LuckPerms)


Restrict admin permissions by:


Player UUID


IP whitelist


Time-of-day schedules (optional but strong)


Proxy-level access tokens


⚠️ Identity Threats to Mitigate
UUID Spoofing


Bedrock session hijack


VR custom launcher bypass


Proxy injection attacks


Man-in-the-middle login injection



🧱 1.2 Permissions & Authority Control
🎚️ Fine-Grained Role System
Use a permission manager that supports:
Hierarchical inheritance


Temporary permissions


Context control (per world, per-server, per proxied node)


Minimum Role Structure
Guest β†’ Player β†’ VIP/Cosmetic β†’ Trial Mod β†’ Mod β†’ Admin β†’ System Owner

πŸ›‘οΈ Authority Separation
No single role should:
Modify filesystem


Reload plugins


Create operators


Only top-level owners should have:
Console access


Plugin upload capability


System-level commands


πŸ“ Audit Trails Required
Every administrative action should be logged:
/ban, /kick, /ipban


/tp, /give, /gamemode


World edits


Permission additions/removals


Use:
Chat-control logs


Command logs


Web panel audit logging



πŸ€– 1.3 Anti-Cheat & Gameplay Exploit Defense
🎯 Threat Types by Platform
Platform
Common Cheats
Java
killaura, fly, reach, xray, packet exploits
Bedrock
movement desync, scaffold hacks, autoclick
VR
hitbox bypass, arm-extending reach, aim assist

🧩 Layered Anti-Cheat Architecture
Prevention Layer


Packet filtering


Illegal input discard


Spoofed metadata rejection


Detection Layer


Pattern recognition (movement stats)


Machine learning optional (Spartan Cloud, Vulcan tracking)


Enforcement Layer


Warn β†’ Flag β†’ Shadowmute β†’ Kick β†’ Ban escalation


Separate temp punishment for uncertain detections


βš™οΈ Anti-Cheat Features Required
Packet Validation


Velocity Checks (for knockback hacks)


Hitbox Normalization


VR users have physically larger arc sweeps


Bedrock players have different reach


Inventory & Item Validation


Reject NBT/spawned items


Block crafting dupe vectors


Interaction Rate Limiting


Place/break spam throttling


Server command rate limiting


πŸ›‘ Known Attacks to Mitigate
Book-based lag nukes (NBT spam)


Chunk dupe exploits


Packet flood kicks (mass join leaves cycles)


Elytra flight hacks (Bedrock physics exploit)


VR reach extension (physical arm stretch)



πŸ›‚ 1.4 Network Security & Transport Protection
🌐 Gateway Isolation (Required)
Use a proxy like Velocity (recommended) or Bungeecord so:
Only proxy is exposed publicly


Game servers bind to localhost or private LAN


Attackers cannot bypass your proxy


πŸ›‘οΈ DDoS Strategy
Defend at layers:
L3/L4 β€” Hosting provider filtering (UDP amplification defense)


L7 β€” Proxy-level join rate throttling & captcha choices


Smart mitigations:


Temporary queue on high load


Player verify timeout


πŸ”’ Transport Security
Encrypt all admin panels: HTTPS required


Encrypt player-facing APIs:


Economy backend


Cosmetic unlock API


Web dashboards


Use mutual TLS if connecting internal microservices across public networks


πŸ”₯ Firewall Rules
Allow inbound only to proxy port(s)


Block:


Direct backend server connections


RCON access (unless via VPN)


SSH except from whitelisted IPs



🧬 1.5 Plugin, Runtime & Source Security
πŸ“¦ Plugin Vetting Pipeline
Never install plugins from:
Unknown sources


Reposts


Obfuscated code without reason


Vet every plugin for:
Recent updates


Known vulnerabilities


Permissions usage


Whether it opens sockets or HTTP calls


πŸ§ͺ Runtime Sandboxing
Consider:
JVM Security Manager profiles


Container isolation (Docker or Firecracker)


Memory and resource caps per instance


πŸ“‹ Code Review Practices
If you write custom minigame plugins:
Scan dependencies for CVEs


Restrict reflection, file I/O


Validate all input (including from other plugins)


πŸ—„οΈ Plugin Update Cadence
Staging server tests BEFORE prod deployment


Signed JAR verification (optional but ideal)


Maintain a list of plugins tied to Minecraft version and update urgency



πŸ” 1.6 Data & Privacy Security
πŸ’Ύ Data Classification
Public: Leaderboards, display names


Internal: Stats, cosmetic unlocks


Sensitive: IP addresses, purchase info


πŸ—œοΈ Data Protection Practices
Hash IPs when storing long-term


Encrypt database volumes


Give read/write access only to services that require it


Use separate databases per cluster (minigame data β‰  auth system)


🧨 Backup & Recovery Security
Daily automated snapshots


Offsite backup at least weekly


Test restore procedures (not optional)


Keep backups encrypted



🧠 1.7 Player, Staff & Social Security
πŸ§‘β€πŸ€β€πŸ§‘ Trust & Safety Systems
Moderate threats:
Hate speech


Harassment


Spam raids


Targeting VR-only players (motion sickness trolling)


🧰 Required Tools
Chat filtering (profanity + slurs + personal info detection)


Automatic spam throttling


Player reporting interface


Staff case management


πŸ‘€ Staff Oversight
Spectator/vanish tools


Replay systems for POV verification


IP anonymization for staff who enter undercover


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Versionv1.0.0
Platformminecraft
Typespigot
Minecraft VersionMC 1.21
CategoryMinecraft Plugins > Gameplay
Published on31/01/2026
Last update21/04/2026
Free